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Lessons Learned In Game Art Production: Part 2

Ricardo Bess retraces his steps through the world of game art production, detailing how his team's art studies and inspirations influenced the development of Dead Body Falls.

Designing Sausage Sports Club

Chris Wade reflects on the development of Sausage Sports Club, detailing his efforts to reduce gameplay complexity without sacrificing depth.

The Structured Path To Making An Online Game

Charlotte Walker charts the design paths of successful online games, highlighting key processes and development milestones.

Sponsored: It's not you. It's your portfolio

John Henderson, program coordinator for the HOFT Institute Game Design and Development Lab in Austin, Texas, outlines five mistakes people make in their game portfolios.

Results From Game Design Challenge: Attitude Adjustment

Game Career Guide's readers envision games that feature mood-driven gameplay mechanics in these winning entries for December's Game Design Challenge!

Game Design Challenge: In The Cards

Want to adapt your favorite video game into a deck-building card game? Test your skills with January's Game Design Challenge!

Working Remotely In The Games Industry

Paolo Gambardella outlines the benefits, drawbacks, and unexpected challenges of working remotely as a freelance contractor in the games industry.

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  • Working Remotely In The Games Industry [01.17.19]
  • img Paolo Gambardella outlines the benefits, drawbacks, and unexpected challenges of working remotely as a freelance contractor in the games industry.
  • Designing Sausage Sports Club [01.15.19]
  • img Chris Wade reflects on the development of Sausage Sports Club, detailing his efforts to reduce gameplay complexity without sacrificing depth.