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A Comprehensive Guide To University Group Projects

Want to make the most of your group projects? Staffordshire University student Luke Haslett offers helpful hints for maximizing productivity while working as a team.

Level-Up As A Game Designer: Improve Your Technical Skills

Team17's Karl Morley explains how game designers can boost their confidence and stand out from the crowd by learning basic technical skills.

Breaking Down The Costs Of A Convention Showcase

Is your game ready for a public appearance? 1manstudio's An Lieu details the hidden costs of renting and operating a booth at a fan convention.

Sponsored: It's not you. It's your portfolio

John Henderson, program coordinator for the HOFT Institute Game Design and Development Lab in Austin, Texas, outlines five mistakes people make in their game portfolios.

Ascension: From Game Jam To Xbox One In 12 Months

Kenny Creanor reflects on the 365 days he spent developing oOo: Ascension, explaining how a simple game jam project transformed into a fully fledged Xbox One release.

Results From Game Design Challenge: Combat-Free Zone

Game Career Guide's readers envision the combat-free future of massively multiplayer online games in these winning entries for May's Game Design Challenge.

Learn By Doing: The Auxilium Postmortem

Justin Gibbs recaps the development of Auxilium, an Unreal Engine project created by a group of students over the course of a semester at SMU Guildhall.

  • platinum Guildhall at SMU --Plano, TX 
  • Guildhall at SMU
    Southern Methodist University's Guildhall is the premier graduate video game education program in the United States. The program offers a Master's Degree in Interactive Technology and a Graduate Certification.