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Co-Opportunity: Lessons Learned Working Full-Time

Game design student Jake Carfagno recalls his recent experience working full-time as part of Drexel University's cooperative education program.

7 Essential Elements For Building Tension In Horror Games

Daniel Jones highlights the methods that horror games employ to build tension, explaining how you can keep players engaged in the face of fear.

Mottos And Mission Statements: 4 Steps To Branding Your Studio

Square Enix global brand manager Jamin Smith examines the four critical steps he's taken in building a brand for independent studio Superstring.

Sponsored: It's not you. It's your portfolio

John Henderson, program coordinator for the HOFT Institute Game Design and Development Lab in Austin, Texas, outlines five mistakes people make in their game portfolios.

Postmortem: Skirmish Line

Tony Hua takes a detailed look at the unexpected challenges he faced during the development of the tactical strategy game Skirmish Line.

Results From Game Design Challenge: I Need A Hero

Game Career Guide's readers put players in control of their favorite superheroes in these winning entries for May's Game Design Challenge!

How We Launched Our Game With No Marketing Budget

Pixeljam's Miles Tilmann lays out the logistics of launching a game with little or no marketing budget, including tips for reaching out to your audience.

  • platinum Guildhall at SMU --Plano, TX 
  • Guildhall at SMU
    Southern Methodist University's Guildhall is the premier graduate video game education program in the United States. The program offers a Master's Degree in Interactive Technology and a Graduate Certification.