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Lessons Learned In Game Art Production: Part 1

Ricardo Bess recalls his recent experience working as a senior artist at Black River Studios, explaining how designers can work with artists to sharpen a project's focus.

How To Build Worlds And Tell Stories In VR

Sycoforge's Michela Rimensberger outlines the basics of VR worldbuilding, offering essential tips for crafting believable characters and stories.

Resurrect (But Reinvent) The Three Act Structure

Narrative designer David Kuelz suggests a new take on the three-act structure, explaining how you can put a new spin on in-game storytelling.

Sponsored: It's not you. It's your portfolio

John Henderson, program coordinator for the HOFT Institute Game Design and Development Lab in Austin, Texas, outlines five mistakes people make in their game portfolios.

Results From Game Design Challenge: Just In Time

Game Career Guide's readers present time-twisting takes on multiple game genres in these winning entries for November's Game Design Challenge!

Game Design Challenge: Attitude Adjustment

Can you design a game in which the main character's abilities differ depending on their mood? Test your skills in December's Game Design Challenge!

Exhibiting at GDEX 2018: The Great Postmortem

Want to show off your project at a local expo? Developer Davionne Gooden breaks down a recent showcase appearance, explaining how you can make the most of your booth.

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  • Lessons Learned In Game Art Production: Part 1 [12.18.18]
  • img Ricardo Bess recalls his recent experience working as a senior artist at Black River Studios, explaining how designers can work with artists to sharpen a project's focus.
  • platinum Guildhall at SMU --Plano, TX 
  • Guildhall at SMU
    Southern Methodist University's Guildhall is the premier graduate video game education program in the United States. The program offers a Master's Degree in Interactive Technology and a Graduate Certification.