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Adam Engels On Black Mesa, Remote Work, And Game Design

Oleg Nesterenko interviews Black Mesa lead Adam Engels for his thoughts on the game design philosophy that drove a multi-year modding project.

Best Practices Learned In Virtual Development At SMU Guildhall

SMU Guildhall GameLab's deputy director Steve Stringer explains how his students adapted to a virtual work environment within the Team Game Production curriculum.

Telescopic To Microscopic: Handling Shifts In Scope

James Patton draws from personal experience to explain how designers can deal with massive shifts in narrative scope between projects.

Should Players Buy Their Own UI?

Sebastian Long discusses the ways in which Nintendo shapes player behavior in Animal Crossing: New Horizons by initially locking away UI upgrades.

MassDiGI's Virtual Expo: Welcome To DevConnect

Massachusetts Digital Games Institute executive director Timothy Loew shares the organizational process behind DevConnect, a student-focused virtual networking event.

Top Considerations For Prioritizing Accessibility

Ian Hamilton highlights data from multiple sources that confirm the top concerns among game players who face barriers related to mechanical accessibility.

Hang Line: Production Data And Tools Used

Ed Kay lists the tools he used during the production of his mobile game Hang Line and explains their specific functionality over the course of development.

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  • Hang Line: Production Data And Tools Used [05.21.20]
  • img Ed Kay lists the tools he used during the production of his mobile game Hang Line and explains their specific functionality over the course of development.
  • Should Players Buy Their Own UI? [05.07.20]
  • img Sebastian Long discusses the ways in which Nintendo shapes player behavior in Animal Crossing: New Horizons by initially locking away UI upgrades.
  • platinum CG Spectrum --South Melbourne, Victoria 
  • CG Spectrum
    Recently ranked the second best online art school in the world by The Rookies, CG Spectrum offers world-class specialized online training for Animation, VFX, and Game Design taught by Award Winning Artists.