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How Elden Ring Succeeds By Evolving Open-World Design

Josh Bycer explains how From Software made an impactful open-world game by evolving conventional trends of the genre.

Storytelling In Games: Setting And Tools

Robert Renke discusses the tools that narrative designers use to establish structure and setting within a story.

In-Game Bug Reporter Best Practices

Ben Humphreys offers tips and tricks for getting the most out of in-game bug reporters by giving players the ability to give feedback as quickly and easily as possible.

The Hidden Dangers Of Shoddy Moderation And Toxicity

Janne Huuskonen takes a look at the tangible risks to gaming communities and companies if their moderation teams aren't equipped to handle their tasks.

Storytelling In Games: Structure And Devices

Robert Renke examines narrative design through the lens of classic literary theory, focusing on the challenges involved in writing stories for an interactive medium.

Help And Resources For Unreal Engine

Ben Humphreys presents a collection of resources for learning Unreal Engine, and explains how developers can search for solutions to specific issues.

Request For Proposals: How To Respond

Pascal Luban offers tips for responding to a publisher's request for proposal (RFP) with a complete and thorough development plan.

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  • Help And Resources For Unreal Engine [05.12.22]
  • img Ben Humphreys presents a collection of resources for learning Unreal Engine, and explains how developers can search for solutions to specific issues.
  • Storytelling In Games: Structure And Devices [05.10.22]
  • img Robert Renke examines narrative design through the lens of classic literary theory, focusing on the challenges involved in writing stories for an interactive medium.
  • In-Game Bug Reporter Best Practices [05.03.22]
  • img Ben Humphreys offers tips and tricks for getting the most out of in-game bug reporters by giving players the ability to give feedback as quickly and easily as possible.