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  • Moments From Florence [09.02.21]
  • img Nikhil Murthy critically examines Florence's narrative structure, delving into what the game has to say about its medium, autonomy and genre.
  • How To Write a Quest-Based RPG [08.31.21]
  • img Giannis Georgiou presents a detailed guide to designing a simple quest system for RPGs, using a recently released project as an example.
  • Five Design Trends In Asymmetrical Games [08.26.21]
  • img Margaret Wong discusses various approaches to asymmetrical multiplayer design, including trends featured in games like Among Us and Dead by Daylight.
  • Postmortem: Trash Invasion [08.19.21]
  • img Indie developer Vesko Tenekedzhiev discusses the development, marketing, and reception of his self-published mobile game Trash Invasion.
  • Road 96: Development And Inspirations [08.17.21]
  • img Jesus Fabre interviews game developer Yoan Fanise about the procedural narrative gameplay mechanics featured in DigixArt's survival game Road 96.