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  • How To Build A Super Community [12.14.21]
  • img After four years of building Super Animal Royale, Pixile's Michael Silverwood explains how the success of the game's community led to the success of the game itself.
  • How To Revamp Your Game's Steam Page [11.02.21]
  • img Nora Blaskovits shares a series of tips for getting your game noticed on Steam via an effective and attention-grabbing storefront page.
  • A New Taxonomy Of Difficulty [10.26.21]
  • img Rhys Frampton proposes a new approach to difficulty in game design that evaluates player engagement across multiple categories.