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  • Fun And Grief: Completionism In Games [08.12.21]
  • img Giannis Georgiou explains the appeal of achievement-oriented gameplay in the context of multiple groups of players, from casuals to completionists.
  • Technical Breakdown: You Will Be Found [08.10.21]
  • img Dr Iain McManus provides a technical breakdown of the key systems and visual feedback elements that define the 'semi-online' game You Will Be Found.
  • Optimizing Performance Of Unity Games [08.05.21]
  • img Mike Hergaarden discusses optimizing performance of Unity games using lessons he learned across 9 platforms and 13 years of development.
  • The GROW Framework For Game Design [08.03.21]
  • img Stanislav Stankovic discusses the GROW framework as it applies to game design, explaining how developers can achieve personal development and improve workplace performance.
  • Postmortem: Der Geisterturm [07.29.21]
  • img Romanus Surt delivers a postmortem for his sci-fi dungeon crawler Der Geisterturm, detailing the challenges he faced over four months of development.