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Level Design: Tricks Of The Trade

Jonathon Wilson highlights the key elements to consider when crafting a level, including tips for color coding, lighting, and signposting for players.

Retro Games As A Revivalist Movement

John Nelson Rose argues in favor of a revitalized 'retro' aesthetic as a source of inspiration for modern games, noting parallels across other artforms and media.

Shadowhand Postmortem: Our Top 10 Takeaways

Grey Alien Games' Helen Carmichael looks back on the creation of Shadowhand, highlighting ten key factors that all developers should evaluate before launch.

Sponsored: It's not you. It's your portfolio

John Henderson, program coordinator for the HOFT Institute Game Design and Development Lab in Austin, Texas, outlines five mistakes people make in their game portfolios.

Choosing A Project Management Tool For Game Development

From Trello to Jira, Meredith Hall weighs the pros and cons of multiple project management tools with a focus on their usefulness to game developers.

Making A Hard Game Is Not Easy

Nick Defossez lists a series of best practices for developers of difficult games, explaining how to strike a balance that will encourage players to try again instead of giving up.

The Writing Game: Finding The Themes

Gregory Pellechi discusses the importance of themes in storytelling, explaining how designers can implement them through iteration, editing, and self-reflection.

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  • Level Design: Tricks Of The Trade [08.14.18]
  • img Jonathon Wilson highlights the key elements to consider when crafting a level, including tips for color coding, lighting, and signposting for players.
  • Making A Hard Game Is Not Easy [08.07.18]
  • img Nick Defossez lists a series of best practices for developers of difficult games, explaining how to strike a balance that will encourage players to try again instead of giving up.
  • Retro Games As A Revivalist Movement [08.02.18]
  • img John Nelson Rose argues in favor of a revitalized 'retro' aesthetic as a source of inspiration for modern games, noting parallels across other artforms and media.
  • How To Take 7 Years To Ship A Beta [07.31.18]
  • img Ben Porter relates a cautionary tale of postgraduate life, offering crucial tips on how to keep your projects from spiraling out of control.
  • platinum Guildhall at SMU --Plano, TX 
  • Guildhall at SMU
    Southern Methodist University's Guildhall is the premier graduate video game education program in the United States. The program offers a Master's Degree in Interactive Technology and a Graduate Certification.