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Exposition Management And Lore Dumps

Narrative designer Evgeni Puzankov offers up tips on how to make your game's world more compelling through environmental storytelling and exposition.

How Level Flow Works In Uncharted 4 And The Last Of Us

Game design student Trinh Nguyen analyzes the level structures of Uncharted 4 and The Last of Us, explaining how subtle details guide players through complex environments.

How To Realistically Scope Your First Indie Game

Tom Safarov offers tips for managing scale and scope during your first major project, including hints for making the most of your available resources.

Sponsored: It's not you. It's your portfolio

John Henderson, program coordinator for the HOFT Institute Game Design and Development Lab in Austin, Texas, outlines five mistakes people make in their game portfolios.

Results From Game Design Challenge: In The Cards

Game Career Guide's readers transform popular video game franchises into creative deck-building card games in these winning entries for January's Game Design Challenge!

Game Design Challenge: Throw It Out!

Many games encourage players to amass large inventories of helpful items, but can you design a game about minimizing clutter? Test your skills in February's Game Design Challenge!

Ship It Fast: Why We Developed A Tiny Game In 2 Months

Jair McBain details the benefits of developing and shipping a game in a short span of time in order to gauge player interest and stretch the limits of your creativity.

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  • Exposition Management And Lore Dumps [02.14.19]
  • img Narrative designer Evgeni Puzankov offers up tips on how to make your game's world more compelling through environmental storytelling and exposition.
  • Game Design Challenge: Throw It Out! [02.05.19]
  • img Many games encourage players to amass large inventories of helpful items, but can you design a game about minimizing clutter? Test your skills in February's Game Design Challenge!