Narrative designer Evgeni Puzankov offers up tips on how to make your game's world more compelling through environmental storytelling and exposition.
Game design student Trinh Nguyen analyzes the level structures of Uncharted 4 and The Last of Us, explaining how subtle details guide players through complex environments.
Tom Safarov offers tips for managing scale and scope during your first major project, including hints for making the most of your available resources.
John Henderson, program coordinator for the HOFT Institute Game Design and Development Lab in Austin, Texas, outlines five mistakes people make in their game portfolios.
Game Career Guide's readers transform popular video game franchises into creative deck-building card games in these winning entries for January's Game Design Challenge!
Many games encourage players to amass large inventories of helpful items, but can you design a game about minimizing clutter? Test your skills in February's Game Design Challenge!
Jair McBain details the benefits of developing and shipping a game in a short span of time in order to gauge player interest and stretch the limits of your creativity.
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