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  • Who To Know And What To Do In The Game Industry

    [09.08.11]
    - Tom Curtis and Brandon Sheffield

  • Organizations

    These organizations support and regulate the game industry, and a number of them are open to students and consumers.

    IGDA

    http://www.igda.org/

    The International Game Developers Association (IGDA) aims to connect developers worldwide. This non-profit organization has chapters in North America, Asia, and Europe, and sponsors a number of events and parties at the industry's various developer conferences. Members of the organization gain access to a wealth of community tools and discussions that allow developers to connect with each other and share information and ideas. Annual memberships are available to both students for $30 and to professionals for $48, with other options are available for qualified individuals. They even have a group health care plan!

    ESA

    http://www.theesa.com/

    The Entertainment Software Association (ESA) represents the interests of U.S. game publishers via anti-piracy programs, business and consumer research, government outreach, and intellectual property protection efforts. The organization also owns and operates the popular E3 Expo, and funds several charities through its ESA Foundation.

    Video Game Voters Network

    http://www.videogamevoters.org/

    The Video Game Voters Network, sponsored by the ESA, helps lead the charge against legislation that threatens the video game industry. The organization aims to keep voters educated about issues that could affect game regulation, and encourages outreach to local, state, and federal officials.

    ESRB

    http://www.esrb.org/

    The Electronic Software Ratings Board (ESRB), created by the ESA in 1994, rates the content of games released in North America, and ensures that the industry follows a common set of marketing guidelines. The organization receives support from publishers and retailers alike.

    Game Audio Network Guild

    http://www.audiogang.org/

    The Game Audio Network Guild provides a common network for game audio professionals to connect with peers, share ideas, and advance the implementation of audio in video games. Members of the organization gain benefits including access to the G.A.N.G. social network, as well as a number of other opportunities to network with like-minded audio professionals. Membership is available at a variety of levels for both students and professionals.

    AIAS

    http://www.interactive.org/

    The Academy of Interactive Arts and Sciences (AIAS) is a nonprofit organization that celebrates the developers behind the industry's most influential games. The AIAS hosts the annual D.I.C.E. summit, as well as the event's Interactive Achievement Awards.

    Additional Resources

    There are several other events, organizations, and web sites that game industry professionals should be familiar with, including:

    Organizations

    - Game Developers Association of Australia

    - IGDA Student Action SIG

    - NPD

    - The Entertainment Consumers Association

    Events

    - MI6

    - Microsoft Gamefest

    - Montreal International Game Summit

    - SIGGRAPH

    - Taipei Game Show

    - GameTech

    - SXSW

    - Casual Connect

    - GameON Finance

    - AI for Interactive Digital Entertainment Conference

    Web Resources

    - Gamasutra.com

    - Gamedev.net

    - Gamedevmap.com

    - Gamepolitics.com

    - Gamestudies.org

    - Gameaudioforum.com

    - Indiegames.com

    - Mobygames.com

    - Tigsource.com

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