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  • Learn By Doing: The Auxilium Postmortem [05.08.18]
  • img Justin Gibbs recaps the development of Auxilium, an Unreal Engine project created by a group of students over the course of a semester at SMU Guildhall.
  • Game Design Challenge: Combat-Free Zone [05.01.18]
  • img Can you design a massively multiplayer online game that doesn't revolve around combat mechanics? Test your skills in May's Game Design Challenge!
  • Beating Procrastination [04.26.18]
  • img Nixxes Software game designer Keano Raubun offers advice for chronic procrastinators, explaining how you can stay productive while fending off distractions.
  • Developing With An Eye For Efficiency [04.19.18]
  • img Mobile games developer Tuomas Erikoinen explains how you can speed through small-scale projects by focusing on core techniques and learning from your mistakes.