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  • Game Design Challenge: Get Organized! [04.03.18]
  • img Can you design an organization-driven game that's as satisfying as Resident Evil 4's inventory system? Test your skills in April's Game Design Challenge!
  • Level Design: Understanding A Level [03.22.18]
  • img Jonathon Wilson breaks down the basics of level design, addressing a range of topics including progression, player affordances, and how to create navigable play spaces.